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Post by secretlabz on Feb 19, 2021 6:45:59 GMT
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Post by BETELGEUSE on Feb 19, 2021 7:37:05 GMT
this is EXACTLY what i was thinking!!!!
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Post by Vulture on Feb 19, 2021 15:45:29 GMT
Oooh, this is neat. I'd imagine it'd have more lights and obnoxious glowing advertisements though. Also, imagine historical Irken cities being built using massive limestone caverns on Irk as a base, right when they were first industrializing. Towers and towers of metal buildings and wires weaving in and out of and built around the natural rock formations of the cave, towers of apartment blocks reaching up towards the cave roof. Of course, most of the natural rock formations aside from the ones holding up the cave are gone in these caverns now-the Control Brains decided they could use the building space.
Of course, some of the older smeeteries are still built like this, and there have been more than a few instances of smeets wandering off into shafts no adult Irken could squeeze into, not even a table drone, and disappearing forever. There's also rumors of a society of feral Irkens that originally escaped from smeeteries, and a subspecies of subterranean Digestor, but none of these are confirmed.
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Post by Vulture on Feb 19, 2021 16:01:27 GMT
Irken cities are probably very big, so imagine Irken subway systems. They're even weirder than normal subways, because Irkens really don't do things by halves.
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Post by Vulture on Feb 19, 2021 17:26:42 GMT
The post of cities from Blame! and NaissanceE made me think-we've only seen above-ground Irken architecture so far (Irk, Devastis, Foodcourtia, Conventia, The Massive) (other than the smeetery shown in the flashback for Parent-Teacher Night), and all of the above-ground examples are public buildings, meant to be seen. What if there's an entire separate half of Irken architecture (maintenance shafts/tunnels and such) that isn't meant to be seen by the public, and so has no effort put in to its design other than having a functional structure-no decoration, no advertisements, no lighting (you have your ocular implants, you don't need lights!), no nothing-not even the pink and purple colors Irken architecture is known for.
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Post by secretlabz on Feb 19, 2021 18:14:28 GMT
The post of cities from Blame! and NaissanceE made me think-we've only seen above-ground Irken architecture so far (Irk, Devastis, Foodcourtia, Conventia, The Massive) (other than the smeetery shown in the flashback for Parent-Teacher Night), and all of the above-ground examples are public buildings, meant to be seen. What if there's an entire separate half of Irken architecture (maintenance shafts/tunnels and such) that isn't meant to be seen by the public, and so has no effort put in to its design other than having a functional structure-no decoration, no advertisements, no lighting (you have your ocular implants, you don't need lights!), no nothing-not even the pink and purple colors Irken architecture is known for. ohhh there definitely is a HUGE absence of light and typical corporate advertisement, and a lot of structures that seem completely inhospitable, even to irkens, that were probably created by the control brains for some arcane purpose that nobody can really discern. and like... entire generations in lower levels of the megastructure will probably never make contact with the outside world. surviving pakless irkens make do with the nutrient recycling plants that were never meant to directly feed people, but nutrient slurry is better than eating straight up garbage and rats, and thats the only thing for miles of corridors. theres places that havent had a living being in it for hundreds of years
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Post by secretlabz on Feb 19, 2021 18:23:13 GMT
the reason both blame and naissancee bring IZ to mind is uh... the tubes. the cubes. the grunginess of it. well not naissancee thats like unnaturally sterile. but the grungy industrial look is (chefs kiss) and on a bit of a tangent ive been meaning to study grungy art styles like this, esp the backgrounds, because honestly? backgrounds are good we need more of them
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Post by Vulture on Feb 19, 2021 18:39:22 GMT
the reason both blame and naissancee bring IZ to mind is uh... the tubes. the cubes. the grunginess of it. well not naissancee thats like unnaturally sterile. but the grungy industrial look is (chefs kiss) and on a bit of a tangent ive been meaning to study grungy art styles like this, esp the backgrounds, because honestly? backgrounds are good we need more of them ARCHITECTURE!! Conventia! Spike of Judgement/Judgementia Devastis Irk (Sorry this one's so teeny).
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Post by Vulture on Feb 19, 2021 20:07:25 GMT
The post of cities from Blame! and NaissanceE made me think-we've only seen above-ground Irken architecture so far (Irk, Devastis, Foodcourtia, Conventia, The Massive) (other than the smeetery shown in the flashback for Parent-Teacher Night), and all of the above-ground examples are public buildings, meant to be seen. What if there's an entire separate half of Irken architecture (maintenance shafts/tunnels and such) that isn't meant to be seen by the public, and so has no effort put in to its design other than having a functional structure-no decoration, no advertisements, no lighting (you have your ocular implants, you don't need lights!), no nothing-not even the pink and purple colors Irken architecture is known for. ohhh there definitely is a HUGE absence of light and typical corporate advertisement, and a lot of structures that seem completely inhospitable, even to irkens, that were probably created by the control brains for some arcane purpose that nobody can really discern. and like... entire generations in lower levels of the megastructure will probably never make contact with the outside world. surviving pakless irkens make do with the nutrient recycling plants that were never meant to directly feed people, but nutrient slurry is better than eating straight up garbage and rats, and thats the only thing for miles of corridors. theres places that havent had a living being in it for hundreds of years The underground and spacefaring Irkens have not had any contact with each other for hundreds, thousands, possibly even hundreds of thousands of years. The cultural and linguistic differences between the two groups would be fascinating to study. Not to mention the architectural differences, because the underground Irkens would probably carve a space out for themselves in between the rock and the wires completely different from mainstream Irken architecture. And I know you said the undergound Irkens don't like the rats, but that doesn't mean they don't eat them. They're probably a valuable source of protein when the nutrient slurry machine is slow or undergoing repairs. I wanna be a space sociologist/anthropologist, dangit! (That would be a good career for Dib if he ever gets some more empathy).
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Post by Vulture on Feb 19, 2021 20:41:24 GMT
Imagine Irken architecture with clawholds the perfect size and shape for the tip of a PAK leg built into the walls so that Irkens can reach areas only accessible by PAK legs. These are most common on the sides of buildings or in maintenance shafts.
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Post by Vulture on Feb 19, 2021 21:04:31 GMT
Speaking of games/media that remind me of Irken cities, I think a lot about Ruiner. Just, the colors of it. The glowy lighting. The constant advertising. The soundtrack makes me think of the background ambience of Irken cities. Oh, and the constant, brutal violence and exploitation in the gameplay and story of Ruiner. Can't forget that too.
Take out the Earthen cultural references and humans and add some spacebugs, and you've got an off-planet trading city.
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Post by Vulture on Feb 19, 2021 21:44:06 GMT
I'm thinking about how absolutely LOUD Irken cities must be. Billions, even trillions of Irkens in each city, hundreds of thousands of ships constantly flitting about, the rumble of machinery, the buzzing of electricity and the whirr of fans. The smell of Irkens and cooking fast food and fuel exhaust and plastic and metal and rotting garbage.
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Post by Orangey Popsicle on Feb 19, 2021 21:45:25 GMT
Imagine Irken architecture with clawholds the perfect size and shape for the tip of a PAK leg built into the walls so that Irkens can reach areas only accessible by PAK legs. These are most common on the sides of buildings or in maintenance shafts. That sounds like a secret area in a video game that you can access after getting the special ability. That could be cool as fuck in a story. Like, a secret hideout that can be accessed through the clawholds that are strategically placed on an old wall to look like it had been damaged over time.
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Post by Orangey Popsicle on Feb 19, 2021 21:46:19 GMT
I'm thinking about how absolutely LOUD Irken cities must be. Billions, even trillions of Irkens in each city, hundreds of thousands of ships constantly flitting about, the rumble of machinery, the buzzing of electricity and the whirr of fans. The smell of Irkens and cooking fast food and fuel exhaust and plastic and metal and rotting garbage. Rip to any and all autistic Irkens who are sensitive to sounds and smells.
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Post by Vulture on Feb 19, 2021 21:47:22 GMT
Imagine Irken architecture with clawholds the perfect size and shape for the tip of a PAK leg built into the walls so that Irkens can reach areas only accessible by PAK legs. These are most common on the sides of buildings or in maintenance shafts. That sounds like a secret area in a video game that you can access after getting the special ability. That could be cool as fuck in a story. Like, a secret hideout that can be accessed through the clawholds that are strategically placed on an old wall to look like it had been damaged over time. I have never wanted to write a fanfic more badly in my life, I swear. Non-Irkens or Irkens who don't know the clawholds trying to access the hideout, failing, and falling to their deaths.
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